refactor GLSLExtension
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@@ -73,9 +73,10 @@ assetload::postfunc assetload::shader(
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std::string vertexSource = io::read_string(vertexFile);
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std::string fragmentSource = io::read_string(fragmentFile);
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vertexSource = Shader::preprocessor->process(vertexFile, vertexSource);
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fragmentSource =
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Shader::preprocessor->process(fragmentFile, fragmentSource);
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auto& preprocessor = *Shader::preprocessor;
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vertexSource = preprocessor.process(vertexFile, vertexSource).code;
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fragmentSource = preprocessor.process(fragmentFile, fragmentSource).code;
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return [=](auto assets) {
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assets->store(
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