add canvas:set_data
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@@ -180,6 +180,7 @@ Here, *color* can be specified in the following ways:
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| data:clear() | clears the canvas |
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| data:clear(*color*) | fills the canvas with the specified RGBA color |
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| data:update() | applies changes to the canvas and uploads it to the GPU |
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| data:set_data(data: table<int>) | replaces pixel data (width * height * 4 numbers) |
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## Inventory
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