add 'u_alphaClip' to the blocks shader

This commit is contained in:
MihailRis
2024-11-16 16:13:18 +03:00
parent 71788e4eb9
commit 608eb60514
2 changed files with 4 additions and 2 deletions
+2 -2
View File
@@ -9,14 +9,14 @@ uniform samplerCube u_cubemap;
uniform vec3 u_fogColor;
uniform float u_fogFactor;
uniform float u_fogCurve;
uniform bool u_alphaClip;
void main() {
vec3 fogColor = texture(u_cubemap, a_dir).rgb;
vec4 tex_color = texture(u_texture0, a_texCoord);
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < 0.3f)
if (u_alphaClip && alpha < 0.9f)
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
min(1.0, pow(depth*u_fogFactor, u_fogCurve)));