add 'u_alphaClip' to the blocks shader
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@@ -209,6 +209,7 @@ void ChunksRenderer::drawChunks(
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bool culling = settings.graphics.frustumCulling.get();
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visibleChunks = 0;
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shader.uniform1i("u_alphaClip", true);
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//if (GLEW_ARB_multi_draw_indirect && false) {
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// TODO: implement Multi Draw Indirect chunks draw
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//} else {
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@@ -232,6 +233,7 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
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atlas.getTexture()->bind();
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shader.uniformMatrix("u_model", glm::mat4(1.0f));
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shader.uniform1i("u_alphaClip", false);
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for (const auto& index : indices) {
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const auto& chunk = chunks[index.index];
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