rename rig to skeleton
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@@ -2,6 +2,6 @@
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"components": [
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"falling_block"
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],
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"rig-name": "base:block",
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"skeleton-name": "base:block",
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"hitbox": [0.8, 0.8, 0.8]
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}
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@@ -1,6 +1,6 @@
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local tsf = entity.transform
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local body = entity.rigidbody
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local rig = entity.modeltree
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local rig = entity.skeleton
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inair = true
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ready = false
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@@ -1,6 +1,6 @@
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local tsf = entity.transform
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local body = entity.rigidbody
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local rig = entity.modeltree
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local rig = entity.skeleton
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ARGS = ARGS or {}
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local blockid = ARGS.block
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