rename rig to skeleton

This commit is contained in:
MihailRis
2024-07-10 04:28:12 +03:00
parent 91230ecbeb
commit 60f4f33180
24 changed files with 187 additions and 187 deletions
+8 -8
View File
@@ -35,15 +35,15 @@ local function new_Rigidbody(eid)
return setmetatable({eid=eid}, Rigidbody)
end
local Modeltree = {__index={
get_model=function(self, i) return __modeltree.get_model(self.eid, i) end,
get_matrix=function(self, i) return __modeltree.get_matrix(self.eid, i) end,
set_matrix=function(self, i, m) return __modeltree.set_matrix(self.eid, i, m) end,
set_texture=function(self, s, s2) return __modeltree.set_texture(self.eid, s, s2) end,
local Skeleton = {__index={
get_model=function(self, i) return __skeleton.get_model(self.eid, i) end,
get_matrix=function(self, i) return __skeleton.get_matrix(self.eid, i) end,
set_matrix=function(self, i, m) return __skeleton.set_matrix(self.eid, i, m) end,
set_texture=function(self, s, s2) return __skeleton.set_texture(self.eid, s, s2) end,
}}
local function new_Modeltree(eid)
return setmetatable({eid=eid}, Modeltree)
local function new_Skeleton(eid)
return setmetatable({eid=eid}, Skeleton)
end
-- Entity class
@@ -63,7 +63,7 @@ return {
local entity = setmetatable({eid=eid}, Entity)
entity.transform = new_Transform(eid)
entity.rigidbody = new_Rigidbody(eid)
entity.modeltree = new_Modeltree(eid)
entity.skeleton = new_Skeleton(eid)
entity.components = {}
entities[eid] = entity;
return entity