rename rig to skeleton

This commit is contained in:
MihailRis
2024-07-10 04:28:12 +03:00
parent 91230ecbeb
commit 60f4f33180
24 changed files with 187 additions and 187 deletions
+4 -4
View File
@@ -22,7 +22,7 @@ class Content;
class ContentPackRuntime;
namespace rigging {
class RigConfig;
class SkeletonConfig;
}
enum class contenttype {
@@ -116,7 +116,7 @@ class Content {
std::unique_ptr<ContentIndices> indices;
UptrsMap<std::string, ContentPackRuntime> packs;
UptrsMap<std::string, BlockMaterial> blockMaterials;
UptrsMap<std::string, rigging::RigConfig> rigs;
UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
public:
ContentUnitDefs<Block> blocks;
ContentUnitDefs<ItemDef> items;
@@ -131,7 +131,7 @@ public:
ContentUnitDefs<EntityDef> entities,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::RigConfig> rigs
UptrsMap<std::string, rigging::SkeletonConfig> skeletons
);
~Content();
@@ -139,7 +139,7 @@ public:
return indices.get();
}
const rigging::RigConfig* getRig(const std::string& id) const;
const rigging::SkeletonConfig* getRig(const std::string& id) const;
const BlockMaterial* findBlockMaterial(const std::string& id) const;
const ContentPackRuntime* getPackRuntime(const std::string& id) const;