rename rig to skeleton

This commit is contained in:
MihailRis
2024-07-10 04:28:12 +03:00
parent 91230ecbeb
commit 60f4f33180
24 changed files with 187 additions and 187 deletions
+3 -3
View File
@@ -8,8 +8,8 @@ void ContentBuilder::add(std::unique_ptr<ContentPackRuntime> pack) {
packs[pack->getId()] = std::move(pack);
}
void ContentBuilder::add(std::unique_ptr<rigging::RigConfig> rig) {
rigs[rig->getName()] = std::move(rig);
void ContentBuilder::add(std::unique_ptr<rigging::SkeletonConfig> skeleton) {
skeletons[skeleton->getName()] = std::move(skeleton);
}
BlockMaterial& ContentBuilder::createBlockMaterial(const std::string& id) {
@@ -75,7 +75,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
entities.build(),
std::move(packs),
std::move(blockMaterials),
std::move(rigs)
std::move(skeletons)
);
// Now, it's time to resolve foreign keys