rename rig to skeleton
This commit is contained in:
@@ -8,8 +8,8 @@ void ContentBuilder::add(std::unique_ptr<ContentPackRuntime> pack) {
|
||||
packs[pack->getId()] = std::move(pack);
|
||||
}
|
||||
|
||||
void ContentBuilder::add(std::unique_ptr<rigging::RigConfig> rig) {
|
||||
rigs[rig->getName()] = std::move(rig);
|
||||
void ContentBuilder::add(std::unique_ptr<rigging::SkeletonConfig> skeleton) {
|
||||
skeletons[skeleton->getName()] = std::move(skeleton);
|
||||
}
|
||||
|
||||
BlockMaterial& ContentBuilder::createBlockMaterial(const std::string& id) {
|
||||
@@ -75,7 +75,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
|
||||
entities.build(),
|
||||
std::move(packs),
|
||||
std::move(blockMaterials),
|
||||
std::move(rigs)
|
||||
std::move(skeletons)
|
||||
);
|
||||
|
||||
// Now, it's time to resolve foreign keys
|
||||
|
||||
Reference in New Issue
Block a user