rename rig to skeleton

This commit is contained in:
MihailRis
2024-07-10 04:28:12 +03:00
parent 91230ecbeb
commit 60f4f33180
24 changed files with 187 additions and 187 deletions
+7 -7
View File
@@ -336,8 +336,8 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
}
}
root->flag("save", def.save.enabled);
root->flag("save-rig-pose", def.save.rig.pose);
root->flag("save-rig-textures", def.save.rig.textures);
root->flag("save-skeleton-pose", def.save.skeleton.pose);
root->flag("save-skeleton-textures", def.save.skeleton.textures);
root->flag("save-body-velocity", def.save.body.velocity);
root->flag("save-body-settings", def.save.body.settings);
@@ -347,7 +347,7 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
def.bodyType = *bodyType;
}
root->str("rig-name", def.rigName);
root->str("skeleton-name", def.skeletonName);
}
void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const std::string& name) {
@@ -468,13 +468,13 @@ void ContentLoader::load() {
}
}
fs::path rigsDir = folder / fs::u8path("rigs");
if (fs::is_directory(rigsDir)) {
for (const auto& entry : fs::directory_iterator(rigsDir)) {
fs::path skeletonsDir = folder / fs::u8path("skeletons");
if (fs::is_directory(skeletonsDir)) {
for (const auto& entry : fs::directory_iterator(skeletonsDir)) {
const fs::path& file = entry.path();
std::string name = pack->id+":"+file.stem().u8string();
std::string text = files::read_string(file);
builder.add(rigging::RigConfig::parse(text, file.u8string(), name));
builder.add(rigging::SkeletonConfig::parse(text, file.u8string(), name));
}
}
}