rename rig to skeleton

This commit is contained in:
MihailRis
2024-07-10 04:28:12 +03:00
parent 91230ecbeb
commit 60f4f33180
24 changed files with 187 additions and 187 deletions
+56
View File
@@ -0,0 +1,56 @@
#include "libentity.hpp"
#include "../../../objects/rigging.hpp"
static int index_range_check(const rigging::Skeleton& skeleton, lua::Integer index) {
if (static_cast<size_t>(index) >= skeleton.pose.matrices.size()) {
throw std::runtime_error("index out of range [0, " +
std::to_string(skeleton.pose.matrices.size()) +
"]");
}
return static_cast<int>(index);
}
static int l_get_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
auto* rigConfig = skeleton.config;
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
}
return 0;
}
static int l_get_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
return lua::pushmat4(L, skeleton.pose.matrices[index]);
}
return 0;
}
static int l_set_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
skeleton.pose.matrices[index] = lua::tomat4(L, 3);
}
return 0;
}
static int l_set_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
skeleton.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
}
return 0;
}
const luaL_Reg skeletonlib [] = {
{"get_model", lua::wrap<l_get_model>},
{"get_matrix", lua::wrap<l_get_matrix>},
{"set_matrix", lua::wrap<l_set_matrix>},
{"set_texture", lua::wrap<l_set_texture>},
{NULL, NULL}
};