rename rig to skeleton
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@@ -50,7 +50,7 @@ static void create_libs(lua::State* L) {
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openlib(L, "entities", entitylib);
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// components
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openlib(L, "__modeltree", modeltreelib);
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openlib(L, "__skeleton", skeletonlib);
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openlib(L, "__rigidbody", rigidbodylib);
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openlib(L, "__transform", transformlib);
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