rename rig to skeleton
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@@ -94,8 +94,8 @@ class Frustum;
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class Entities;
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namespace rigging {
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struct Rig;
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class RigConfig;
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struct Skeleton;
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class SkeletonConfig;
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}
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class Entity {
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@@ -136,9 +136,9 @@ public:
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return registry.get<ScriptComponents>(entity);
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}
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rigging::Rig& getModeltree() const;
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rigging::Skeleton& getSkeleton() const;
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void setRig(const rigging::RigConfig* rigConfig);
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void setRig(const rigging::SkeletonConfig* rigConfig);
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entityid_t getUID() const {
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return registry.get<EntityId>(entity).uid;
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