add app.get_content_sources, app.set_content_sources

This commit is contained in:
MihailRis
2025-11-17 17:58:16 +03:00
parent c0c0352959
commit 614d5f4ae4
5 changed files with 55 additions and 10 deletions
+22
View File
@@ -2,6 +2,11 @@
#include "io/io.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "engine/Engine.hpp"
#include "content/ContentControl.hpp"
#include "logic/scripting/scripting.hpp"
using namespace scripting;
static int l_create_memory_device(lua::State* L) {
std::string name = lua::require_string(L, 1);
@@ -18,8 +23,25 @@ static int l_create_memory_device(lua::State* L) {
return 0;
}
static int l_get_content_sources(lua::State* L) {
const auto& sources = engine->getContentControl().getContentSources();
lua::createtable(L, static_cast<int>(sources.size()), 0);
for (size_t i = 0; i < sources.size(); i++) {
lua::pushlstring(L, sources[i].string());
lua::rawseti(L, static_cast<int>(i + 1));
}
return 1;
}
static int l_set_content_sources(lua::State* L) {
engine->getContentControl().resetContentSources();
return 0;
}
const luaL_Reg applib[] = {
{"create_memory_device", lua::wrap<l_create_memory_device>},
{"get_content_sources", lua::wrap<l_get_content_sources>},
{"set_content_sources", lua::wrap<l_set_content_sources>},
// see libcore.cpp an stdlib.lua
{nullptr, nullptr}
};