add blocks_agent templates & remove block.get_slow
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+45
-38
@@ -16,10 +16,10 @@
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#include "Block.hpp"
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#include "Chunk.hpp"
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inline long long keyfrom(int x, int z) {
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inline uint64_t keyfrom(int32_t x, int32_t z) {
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union {
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int pos[2];
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long long key;
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int32_t pos[2];
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uint64_t key;
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} ekey;
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ekey.pos[0] = x;
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ekey.pos[1] = z;
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@@ -28,7 +28,9 @@ inline long long keyfrom(int x, int z) {
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static debug::Logger logger("chunks-storage");
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GlobalChunks::GlobalChunks(Level* level) : level(level) {
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GlobalChunks::GlobalChunks(Level* level)
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: level(level), indices(level ? level->content->getIndices() : nullptr) {
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chunksMap.max_load_factor(CHUNKS_MAP_MAX_LOAD_FACTOR);
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}
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std::shared_ptr<Chunk> GlobalChunks::fetch(int x, int z) {
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@@ -67,6 +69,29 @@ void GlobalChunks::erase(int x, int z) {
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chunksMap.erase(keyfrom(x, z));
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}
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static inline auto load_inventories(
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WorldRegions& regions,
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const Chunk& chunk,
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const ContentUnitIndices<Block>& defs
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) {
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auto invs = regions.fetchInventories(chunk.x, chunk.z);
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auto iterator = invs.begin();
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while (iterator != invs.end()) {
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uint index = iterator->first;
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const auto& def = defs.require(chunk.voxels[index].id);
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if (def.inventorySize == 0) {
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iterator = invs.erase(iterator);
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continue;
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}
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auto& inventory = iterator->second;
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if (def.inventorySize != inventory->size()) {
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inventory->resize(def.inventorySize);
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}
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++iterator;
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}
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return invs;
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}
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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const auto& found = chunksMap.find(keyfrom(x, z));
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if (found != chunksMap.end()) {
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@@ -84,22 +109,10 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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chunk->decode(data.get());
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check_voxels(indices, *chunk);
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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auto iterator = invs.begin();
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while (iterator != invs.end()) {
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uint index = iterator->first;
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const auto& def = indices.blocks.require(chunk->voxels[index].id);
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if (def.inventorySize == 0) {
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iterator = invs.erase(iterator);
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continue;
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}
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auto& inventory = iterator->second;
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if (def.inventorySize != inventory->size()) {
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inventory->resize(def.inventorySize);
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}
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++iterator;
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}
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chunk->setBlockInventories(std::move(invs));
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chunk->setBlockInventories(
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load_inventories(regions, *chunk, indices.blocks)
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);
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auto entitiesData = regions.fetchEntities(chunk->x, chunk->z);
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if (entitiesData.getType() == dv::value_type::object) {
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@@ -132,24 +145,6 @@ size_t GlobalChunks::size() const {
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return chunksMap.size();
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}
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voxel* GlobalChunks::get(int x, int y, int z) const {
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if (y < 0 || y >= CHUNK_H) {
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return nullptr;
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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const auto& found = chunksMap.find(keyfrom(cx, cz));
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if (found == chunksMap.end()) {
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return nullptr;
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}
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const auto& chunk = found->second;
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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}
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void GlobalChunks::incref(Chunk* chunk) {
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auto key = reinterpret_cast<ptrdiff_t>(chunk);
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const auto& found = refCounters.find(key);
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@@ -209,3 +204,15 @@ void GlobalChunks::saveAll() {
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save(chunk.get());
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}
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}
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void GlobalChunks::putChunk(std::shared_ptr<Chunk> chunk) {
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chunksMap[keyfrom(chunk->x, chunk->z)] = std::move(chunk);
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}
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Chunk* GlobalChunks::getChunk(int cx, int cz) const {
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const auto& found = chunksMap.find(keyfrom(cx, cz));
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if (found == chunksMap.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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