block.raycast: fix documentation
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@@ -115,14 +115,12 @@ Set specified bits.
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## Raycast
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table) -> {
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table, [optional] filter: table) -> {
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block: int, -- block id
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endpoint: vec3, -- point of the ray hit point
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iendpoint: vec3, -- position of the block hit by the ray
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length: number, -- ray length
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normal: vec3, -- normal vector of the surface hit by the ray
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[optional] dest: table, -- table where result will be written to instead of function return
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[optional] filter: table -- list of block names that are "transparent" for ray
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} or nil
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```
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