normals finished
This commit is contained in:
+37
-12
@@ -136,13 +136,27 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Zperp>(
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return RayRelation::None;
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return RayRelation::None;
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}
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}
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double Rays::updateNormal(
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double newDistApprox,
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const glm::ivec3& newNormal,
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double currentDistApprox,
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glm::ivec3& normal_ret
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){
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if (newDistApprox < currentDistApprox){
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currentDistApprox = newDistApprox;
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normal_ret = newNormal;
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}
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return currentDistApprox;
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}
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template <>
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template <>
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RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
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RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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glm::ivec3& normal_ret,
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double& currentDistApprox
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){
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){
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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@@ -158,6 +172,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
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&& intersectPointMult.y <= faceOppositeCorner[0] * rayDir.x
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&& intersectPointMult.y <= faceOppositeCorner[0] * rayDir.x
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&& intersectPointMult.z >= faceMin.z * rayDir.x
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&& intersectPointMult.z >= faceMin.z * rayDir.x
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&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.x){
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&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.x){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.y * rayDir.z), -X_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -166,6 +181,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
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&& intersectPointMult.y >= faceOppositeCorner[0] * rayDir.x
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&& intersectPointMult.y >= faceOppositeCorner[0] * rayDir.x
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&& intersectPointMult.z <= faceMin.z * rayDir.x
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&& intersectPointMult.z <= faceMin.z * rayDir.x
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&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.x){
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&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.x){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.y * rayDir.z), X_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -178,7 +194,8 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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glm::ivec3& normal_ret,
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double& currentDistApprox
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){
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){
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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@@ -194,6 +211,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
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&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.y
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&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.y
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&& intersectPointMult.z >= faceMin.z * rayDir.y
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&& intersectPointMult.z >= faceMin.z * rayDir.y
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&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.y){
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&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.y){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.z), -Y_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -202,6 +220,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
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&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.y
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&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.y
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&& intersectPointMult.z <= faceMin.z * rayDir.y
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&& intersectPointMult.z <= faceMin.z * rayDir.y
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&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.y){
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&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.y){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.z), Y_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -214,7 +233,8 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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glm::ivec3& normal_ret,
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double& currentDistApprox
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){
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){
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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@@ -230,6 +250,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
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&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.z
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&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.z
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&& intersectPointMult.y >= faceMin.y * rayDir.z
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&& intersectPointMult.y >= faceMin.y * rayDir.z
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&& intersectPointMult.y <= faceOppositeCorner[1] * rayDir.z){
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&& intersectPointMult.y <= faceOppositeCorner[1] * rayDir.z){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.y), -Z_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -238,6 +259,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
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&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.z
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&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.z
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&& intersectPointMult.y <= faceMin.y * rayDir.z
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&& intersectPointMult.y <= faceMin.y * rayDir.z
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&& intersectPointMult.y >= faceOppositeCorner[1] * rayDir.z){
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&& intersectPointMult.y >= faceOppositeCorner[1] * rayDir.z){
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currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.y), Z_AXIS, currentDistApprox, normal_ret);
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return RayRelation::Intersect;
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return RayRelation::Intersect;
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}
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}
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}
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}
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@@ -249,6 +271,7 @@ RayRelation Rays::rayIntersectAABB(
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& boxPos,
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const rayvec3& boxPos,
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const AABB& box,
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const AABB& box,
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float maxDist,
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rayvec3& pointIn_ret,
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rayvec3& pointIn_ret,
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rayvec3& pointOut_ret,
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rayvec3& pointOut_ret,
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glm::ivec3& normal_ret){
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glm::ivec3& normal_ret){
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@@ -256,16 +279,16 @@ RayRelation Rays::rayIntersectAABB(
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if (raysBoxCache_.find(boxPos) != raysBoxCache_.end()){
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if (raysBoxCache_.find(boxPos) != raysBoxCache_.end()){
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const AABBFaces& boxFaces = raysBoxCache_[boxPos];
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const AABBFaces& boxFaces = raysBoxCache_[boxPos];
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
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} else {
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} else {
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const AABBFaces& boxFaces = AABBFaces(boxPos, box);
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const AABBFaces& boxFaces = AABBFaces(boxPos, box);
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raysBoxCache_[boxPos] = boxFaces;
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raysBoxCache_[boxPos] = boxFaces;
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
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}
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}
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} else {
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} else {
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const AABBFaces& boxFaces = AABBFaces(boxPos, box);
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const AABBFaces& boxFaces = AABBFaces(boxPos, box);
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
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return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
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}
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}
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}
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}
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@@ -274,48 +297,50 @@ RayRelation Rays::rayIntersectAABBFaces(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const AABBFaces& boxFaces,
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const AABBFaces& boxFaces,
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float maxDist,
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rayvec3& pointIn_ret,
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rayvec3& pointIn_ret,
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rayvec3& pointOut_ret,
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rayvec3& pointOut_ret,
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glm::ivec3& normal_ret){//TODO: points returning
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glm::ivec3& normal_ret){//TODO: points returning
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RayRelation rel;
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RayRelation rel;
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double faceDistApprox = maxDist;
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unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
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unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
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rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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}
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}
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
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rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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}
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}
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
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rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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}
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}
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
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rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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}
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}
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
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rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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}
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}
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
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rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret
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rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret, faceDistApprox
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);
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);
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if (rel > RayRelation::None){
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if (rel > RayRelation::None){
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++intersectedCount;
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++intersectedCount;
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+11
-1
@@ -56,6 +56,13 @@ static RayRelation rayIntersectAAFace(
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rayvec3& intersectPoint_ret
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rayvec3& intersectPoint_ret
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);
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);
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static double updateNormal(
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double newDistApprox,
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const glm::ivec3& newNormal,
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double currentDistApprox,
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glm::ivec3& normal_ret
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);
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//optimized, not returns intersectPoint coordinates
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//optimized, not returns intersectPoint coordinates
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template <AAFaceKind faceKind>
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template <AAFaceKind faceKind>
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static RayRelation isRayIntersectsAAFace(
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static RayRelation isRayIntersectsAAFace(
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@@ -63,7 +70,8 @@ static RayRelation isRayIntersectsAAFace(
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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glm::ivec3& normal_ret,
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double& currentDistApprox
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);
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);
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static RayRelation rayIntersectAABB(
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static RayRelation rayIntersectAABB(
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@@ -71,6 +79,7 @@ static RayRelation rayIntersectAABB(
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& boxPos,
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const rayvec3& boxPos,
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const AABB& box,
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const AABB& box,
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float maxDist,
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rayvec3& pointIn_ret,
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rayvec3& pointIn_ret,
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rayvec3& pointOut_ret,
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rayvec3& pointOut_ret,
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glm::ivec3& normal_ret);
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glm::ivec3& normal_ret);
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@@ -79,6 +88,7 @@ static RayRelation rayIntersectAABBFaces(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const AABBFaces& boxFaces,
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const AABBFaces& boxFaces,
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float maxDist,
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rayvec3& pointIn_ret,
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rayvec3& pointIn_ret,
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rayvec3& pointOut_ret,
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rayvec3& pointOut_ret,
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glm::ivec3& normal_ret);
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glm::ivec3& normal_ret);
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@@ -223,7 +223,7 @@ voxel* Chunks::rayCast(vec3 start,
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const Block* def = contentIds->getBlockDef(voxel->id);
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const Block* def = contentIds->getBlockDef(voxel->id);
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if (def->selectable){
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if (def->selectable){
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//timeutil::ScopeLogTimer lg((long long)def);
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timeutil::ScopeLogTimer lg((long long)def);
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end.x = px + t * dx;
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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end.z = pz + t * dz;
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@@ -236,7 +236,7 @@ voxel* Chunks::rayCast(vec3 start,
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? def->rt.hitboxes[voxel->rotation()]
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? def->rt.hitboxes[voxel->rotation()]
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: def->hitbox;
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: def->hitbox;
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rayvec3 in, out; // <- now not used, but for future...
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rayvec3 in, out; // <- now not used, but for future...
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if (Rays::rayIntersectAABB(start, dir, iend, box, in, out, norm) > RayRelation::None){
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if (Rays::rayIntersectAABB(start, dir, iend, box, maxDist, in, out, norm) > RayRelation::None){
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return voxel;
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return voxel;
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}
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}
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Reference in New Issue
Block a user