shader update

This commit is contained in:
lllzebralll
2022-06-28 15:28:06 +03:00
parent 1bae1c1c7f
commit 6162bf5573
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -12,6 +12,6 @@ void main(){
vec4 tex_color = texture(u_texture0, a_texCoord);
//if (tex_color.a < 0.5)
// discard;
float depth = (a_distance/256.0)*(a_distance/256.0)*256.0;
float depth = (a_distance/256.0)*(a_distance/256.0)*256.0/6;
f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth/256.0/1.0f));
}