shader update

This commit is contained in:
lllzebralll
2022-06-28 15:28:06 +03:00
parent 1bae1c1c7f
commit 6162bf5573
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -122,7 +122,7 @@ void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
shader->uniformMatrix("u_proj", camera->getProjection());
shader->uniformMatrix("u_view", camera->getView());
shader->uniform1f("u_gamma", 1.6f);
shader->uniform3f("u_skyLightColor", 1.8f,1.8f,1.8f);
shader->uniform3f("u_skyLightColor", 2.2f,2.2f,2.2f);
shader->uniform3f("u_fogColor", 0.7f,0.71f,0.73f);
shader->uniform3f("u_cameraPos", camera->position.x,camera->position.y,camera->position.z);
texture->bind();