Small optimization
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+3
-12
@@ -244,8 +244,6 @@ void HudRenderer::update() {
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void HudRenderer::draw(const GfxContext& ctx){
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void HudRenderer::draw(const GfxContext& ctx){
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auto level = frontend->getLevel();
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auto level = frontend->getLevel();
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const Content* content = level->content;
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const ContentIndices* contentIds = content->indices;
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const Viewport& viewport = ctx.getViewport();
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const Viewport& viewport = ctx.getViewport();
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const uint width = viewport.getWidth();
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const uint width = viewport.getWidth();
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@@ -273,17 +271,10 @@ void HudRenderer::draw(const GfxContext& ctx){
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}
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}
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Player* player = level->player;
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Player* player = level->player;
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hotbarView->setPosition(width-56, height-56);
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hotbarView->setItems({player->getChosenItem()});
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hotbarView->actAndDraw(&ctx);
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{
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Window::clearDepth();
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GfxContext subctx = ctx.sub();
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subctx.depthTest(true);
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subctx.cullFace(true);
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hotbarView->setPosition(width-56, height-56);
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hotbarView->setItems({player->getChosenItem()});
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hotbarView->actAndDraw(&subctx);
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}
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uishader->use();
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uishader->use();
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batch->begin();
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batch->begin();
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