fix incomplete content reset
This commit is contained in:
@@ -261,6 +261,11 @@ void scripting::on_content_load(Content* content) {
|
||||
load_script("stdcmd.lua", true);
|
||||
}
|
||||
|
||||
void scripting::on_content_reset() {
|
||||
scripting::content = nullptr;
|
||||
scripting::indices = nullptr;
|
||||
}
|
||||
|
||||
void scripting::on_world_load(LevelController* controller) {
|
||||
scripting::level = controller->getLevel();
|
||||
scripting::blocks = controller->getBlocksController();
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace scripting {
|
||||
void initialize(Engine* engine);
|
||||
|
||||
void on_content_load(Content* content);
|
||||
void on_content_reset();
|
||||
|
||||
bool register_event(
|
||||
int env, const std::string& name, const std::string& id
|
||||
|
||||
Reference in New Issue
Block a user