add gfx.blockwraps library & add on_player_tick world event
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@@ -99,6 +99,7 @@ struct world_funcs_set {
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bool onblockplaced : 1;
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bool onblockbroken : 1;
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bool onblockinteract : 1;
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bool onplayertick : 1;
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};
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class ContentPackRuntime {
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