add gfx.blockwraps library & add on_player_tick world event
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@@ -79,8 +79,9 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
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void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
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auto ctx = pctx.sub();
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for (const auto& [_, wrapper] : wrappers) {
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draw(*wrapper);
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}
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batch->flush();
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}
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@@ -101,3 +102,7 @@ BlockWrapper* BlockWrapsRenderer::get(u64id_t id) const {
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}
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return found->second.get();
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}
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void BlockWrapsRenderer::remove(u64id_t id) {
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wrappers.erase(id);
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}
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