add gfx.blockwraps library & add on_player_tick world event
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@@ -40,7 +40,6 @@ class WorldRenderer {
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std::unique_ptr<LineBatch> lineBatch;
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std::unique_ptr<Batch3D> batch3d;
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std::unique_ptr<ChunksRenderer> chunks;
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std::unique_ptr<BlockWrapsRenderer> blockWraps;
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std::unique_ptr<GuidesRenderer> guides;
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std::unique_ptr<Skybox> skybox;
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std::unique_ptr<ModelBatch> modelBatch;
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@@ -70,6 +69,7 @@ class WorldRenderer {
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public:
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std::unique_ptr<TextsRenderer> texts;
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std::unique_ptr<ParticlesRenderer> particles;
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std::unique_ptr<BlockWrapsRenderer> blockWraps;
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static bool showChunkBorders;
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static bool showEntitiesDebug;
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