add gfx.blockwraps library & add on_player_tick world event
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@@ -102,11 +102,11 @@ public:
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter = {}
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);
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) const;
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glm::vec3 rayCastToObstacle(
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const glm::vec3& start, const glm::vec3& dir, float maxDist
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);
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) const;
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const AABB* isObstacleAt(float x, float y, float z) const;
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