frontend/screens deleted
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
#include "LevelScreen.hpp"
|
||||
|
||||
#include "../hud.h"
|
||||
#include "../LevelFrontend.h"
|
||||
#include "../../audio/audio.h"
|
||||
#include "../../graphics/core/GfxContext.h"
|
||||
#include "../../graphics/core/Viewport.h"
|
||||
#include "../../graphics/ui/GUI.h"
|
||||
#include "../../graphics/ui/elements/Menu.hpp"
|
||||
#include "../../graphics/render/WorldRenderer.h"
|
||||
#include "../../logic/LevelController.h"
|
||||
#include "../../logic/scripting/scripting_hud.h"
|
||||
#include "../../physics/Hitbox.h"
|
||||
#include "../../voxels/Chunks.h"
|
||||
#include "../../world/Level.h"
|
||||
#include "../../world/World.h"
|
||||
#include "../../window/Camera.h"
|
||||
#include "../../window/Events.h"
|
||||
#include "../../engine.h"
|
||||
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
|
||||
auto& settings = engine->getSettings();
|
||||
auto assets = engine->getAssets();
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
menu->reset();
|
||||
|
||||
controller = std::make_unique<LevelController>(settings, level);
|
||||
frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
|
||||
|
||||
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
|
||||
hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
|
||||
|
||||
keepAlive(settings.graphics.backlight.observe([=](bool flag) {
|
||||
controller->getLevel()->chunks->saveAndClear();
|
||||
}));
|
||||
keepAlive(settings.camera.fov.observe([=](double value) {
|
||||
controller->getPlayer()->camera->setFov(glm::radians(value));
|
||||
}));
|
||||
|
||||
animator = std::make_unique<TextureAnimator>();
|
||||
animator->addAnimations(assets->getAnimations());
|
||||
|
||||
auto content = level->content;
|
||||
for (auto& entry : content->getPacks()) {
|
||||
auto pack = entry.second.get();
|
||||
const ContentPack& info = pack->getInfo();
|
||||
fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
|
||||
if (fs::is_regular_file(scriptFile)) {
|
||||
scripting::load_hud_script(pack->getEnvironment(), info.id, scriptFile);
|
||||
}
|
||||
}
|
||||
scripting::on_frontend_init(hud.get());
|
||||
}
|
||||
|
||||
LevelScreen::~LevelScreen() {
|
||||
scripting::on_frontend_close();
|
||||
controller->onWorldQuit();
|
||||
engine->getPaths()->setWorldFolder(fs::path());
|
||||
}
|
||||
|
||||
void LevelScreen::updateHotkeys() {
|
||||
auto& settings = engine->getSettings();
|
||||
if (Events::jpressed(keycode::O)) {
|
||||
settings.graphics.frustumCulling = !settings.graphics.frustumCulling;
|
||||
}
|
||||
if (Events::jpressed(keycode::F1)) {
|
||||
hudVisible = !hudVisible;
|
||||
}
|
||||
if (Events::jpressed(keycode::F3)) {
|
||||
controller->getPlayer()->debug = !controller->getPlayer()->debug;
|
||||
}
|
||||
if (Events::jpressed(keycode::F5)) {
|
||||
controller->getLevel()->chunks->saveAndClear();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelScreen::update(float delta) {
|
||||
gui::GUI* gui = engine->getGUI();
|
||||
|
||||
bool inputLocked = hud->isPause() ||
|
||||
hud->isInventoryOpen() ||
|
||||
gui->isFocusCaught();
|
||||
if (!gui->isFocusCaught()) {
|
||||
updateHotkeys();
|
||||
}
|
||||
|
||||
auto player = controller->getPlayer();
|
||||
auto camera = player->camera;
|
||||
|
||||
bool paused = hud->isPause();
|
||||
audio::get_channel("regular")->setPaused(paused);
|
||||
audio::get_channel("ambient")->setPaused(paused);
|
||||
audio::set_listener(
|
||||
camera->position-camera->dir,
|
||||
player->hitbox->velocity,
|
||||
camera->dir,
|
||||
camera->up
|
||||
);
|
||||
|
||||
if (!hud->isPause()) {
|
||||
controller->getLevel()->getWorld()->updateTimers(delta);
|
||||
animator->update(delta);
|
||||
}
|
||||
controller->update(delta, !inputLocked, hud->isPause());
|
||||
hud->update(hudVisible);
|
||||
}
|
||||
|
||||
void LevelScreen::draw(float delta) {
|
||||
auto camera = controller->getPlayer()->currentCamera;
|
||||
|
||||
Viewport viewport(Window::width, Window::height);
|
||||
GfxContext ctx(nullptr, viewport, batch.get());
|
||||
|
||||
worldRenderer->draw(ctx, camera.get(), hudVisible);
|
||||
|
||||
if (hudVisible) {
|
||||
hud->draw(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelScreen::onEngineShutdown() {
|
||||
controller->saveWorld();
|
||||
}
|
||||
|
||||
LevelController* LevelScreen::getLevelController() const {
|
||||
return controller.get();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user