frontend/screens deleted

This commit is contained in:
MihailRis
2024-04-22 20:32:28 +03:00
parent 7415726e47
commit 61ca91b525
11 changed files with 272 additions and 262 deletions
+48
View File
@@ -0,0 +1,48 @@
#include "MenuScreen.hpp"
#include "../../graphics/ui/GUI.h"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/Shader.h"
#include "../../window/Window.h"
#include "../../window/Camera.h"
#include "../../engine.h"
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
auto menu = engine->getGUI()->getMenu();
menu->reset();
menu->setPage("main");
uicamera.reset(new Camera(glm::vec3(), Window::height));
uicamera->perspective = false;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() {
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
Window::clear();
Window::setBgColor(glm::vec3(0.2f));
uicamera->setFov(Window::height);
Shader* uishader = engine->getAssets()->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
uint width = Window::width;
uint height = Window::height;
batch->begin();
batch->texture(engine->getAssets()->getTexture("gui/menubg"));
batch->rect(
0, 0,
width, height, 0, 0, 0,
UVRegion(0, 0, width/64, height/64),
false, false, glm::vec4(1.0f)
);
batch->flush();
}