Update assetload_funcs.cpp

This commit is contained in:
clasher113
2024-01-21 16:03:15 +02:00
committed by GitHub
parent b80e36f008
commit 623314e97f
+2 -2
View File
@@ -33,8 +33,8 @@ bool assetload::shader(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name) {
fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf");
fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf");
std::string vertexSource = files::read_string(vertexFile);
std::string fragmentSource = files::read_string(fragmentFile);