scriptenv?
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@@ -16,7 +16,6 @@
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../logic/scripting/scripting.h"
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#include "../logic/scripting/Environment.h"
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static debug::Logger logger("assets-loader");
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@@ -69,7 +68,7 @@ bool AssetsLoader::loadNext() {
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}
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}
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void addLayouts(int env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
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void addLayouts(scriptenv env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
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if (!fs::is_directory(folder)) {
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return;
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}
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@@ -197,7 +196,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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auto pack = entry.second.get();
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auto& info = pack->getInfo();
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fs::path folder = info.folder / fs::path("layouts");
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addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
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addLayouts(pack->getEnvironment(), info.id, folder, loader);
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}
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}
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
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