scriptenv?
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@@ -2,6 +2,7 @@
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#include <filesystem>
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#include <glm/glm.hpp>
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#include "../../typedefs.h"
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#include "../../delegates.h"
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#include "lua/LuaState.h"
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@@ -33,8 +34,6 @@ namespace scripting {
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extern BlocksController* blocks;
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extern LevelController* controller;
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class Environment;
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void initialize(Engine* engine);
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extern bool register_event(int env, const std::string& name, const std::string& id);
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@@ -42,9 +41,9 @@ namespace scripting {
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static inline int noargs(lua::LuaState *) { return 0; }
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extern bool emit_event(const std::string& name, std::function<int(lua::LuaState* state)> args = noargs);
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std::unique_ptr<Environment> create_environment(int parent=0);
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std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
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std::unique_ptr<Environment> create_doc_environment(int parent, const std::string& name);
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scriptenv get_root_environment();
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scriptenv create_pack_environment(const ContentPack& pack);
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scriptenv create_doc_environment(scriptenv parent, const std::string& name);
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void process_post_runnables();
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@@ -78,31 +77,31 @@ namespace scripting {
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void on_ui_close(UiDocument* layout, Inventory* inventory);
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/// @brief Load script associated with a Block
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/// @param env environment id
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param funcsset block callbacks set
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void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
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void load_block_script(scriptenv env, std::string prefix, fs::path file, block_funcs_set& funcsset);
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/// @brief Load script associated with an Item
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/// @param env environment id
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param funcsset item callbacks set
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void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
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void load_item_script(scriptenv env, std::string prefix, fs::path file, item_funcs_set& funcsset);
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/// @brief Load package-specific world script
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/// @param env environment id
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/// @param env environment
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/// @param packid content-pack id
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/// @param file script file path
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void load_world_script(int env, std::string packid, fs::path file);
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void load_world_script(scriptenv env, std::string packid, fs::path file);
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/// @brief Load script associated with an UiDocument
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/// @param env environment id
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/// @param env environment
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/// @param prefix pack id
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/// @param file item script file
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/// @param script document script info
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void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
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void load_layout_script(scriptenv env, std::string prefix, fs::path file, uidocscript& script);
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/// @brief Finalize lua state. Using scripting after will lead to Lua panic
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void close();
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