Refactor, GUI::storage (map for direct access to panels)
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@@ -43,14 +43,6 @@ void int2Bytes(int value, ubyte* dest, size_t offset){
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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float bytes2Float(ubyte* src, uint offset){
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uint32_t value = ((src[offset] << 24) |
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(src[offset+1] << 16) |
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(src[offset+2] << 8) |
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(src[offset+3]));
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return *(float*)(&value);
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}
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WorldFiles::WorldFiles(path directory, bool generatorTestMode)
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: directory(directory), generatorTestMode(generatorTestMode) {
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compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
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