Refactor, GUI::storage (map for direct access to panels)
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@@ -45,7 +45,7 @@ namespace gui {
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual void listenAction(onaction action);
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virtual Button* listenAction(onaction action);
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};
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class TextBox : public Panel {
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