Refactor, GUI::storage (map for direct access to panels)
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@@ -33,6 +33,7 @@ namespace gui {
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(UINode* node);
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virtual void remove(std::shared_ptr<UINode> node);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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};
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