Refactor and fixes

This commit is contained in:
MihailRis
2023-11-12 02:44:02 +03:00
parent b4a3608302
commit 63b5f4bc6b
25 changed files with 394 additions and 278 deletions
+27 -11
View File
@@ -11,17 +11,20 @@
#include "../objects/Player.h"
#include "../objects/player_control.h"
Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, uint loadDistance, uint chunksPadding) :
Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, EngineSettings& settings) :
world(world),
player(player),
chunksStorage(chunksStorage),
events(events) {
physics = new PhysicsSolver(vec3(0, -19.6f, 0));
uint matrixSize = (loadDistance+chunksPadding) * 2;
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
chunks = new Chunks(matrixSize, matrixSize, 0, 0, world->wfile, events);
lighting = new Lighting(chunks);
chunksController = new ChunksController(this, chunks, lighting, chunksPadding);
playerController = new PlayerController(this);
chunksController = new ChunksController(this, chunks, lighting, settings.chunks.padding);
playerController = new PlayerController(this, settings);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
@@ -38,16 +41,29 @@ Level::~Level(){
delete playerController;
}
void Level::update(float delta, bool updatePlayer, bool interactions) {
if (updatePlayer)
playerController->update_controls(delta, updatePlayer);
if (interactions) {
playerController->update_interaction();
void Level::updatePlayer(float delta,
bool input,
bool pause,
bool interactions) {
if (!pause) {
if (input) {
playerController->updateKeyboard();
playerController->updateCameraControl();
} else {
playerController->resetKeyboard();
}
playerController->updateControls(delta);
}
else
{
playerController->refreshCamera();
if (interactions) {
playerController->updateInteraction();
} else {
playerController->selectedBlockId = -1;
}
}
void Level::update() {
vec3 position = player->hitbox->position;
chunks->setCenter(position.x, position.z);
}
+9 -3
View File
@@ -2,6 +2,7 @@
#define WORLD_LEVEL_H_
#include "../typedefs.h"
#include "../settings.h"
class World;
class Player;
@@ -24,15 +25,20 @@ public:
ChunksController* chunksController;
PlayerController* playerController;
LevelEvents* events;
Level(World* world,
Player* player,
ChunksStorage* chunksStorage,
LevelEvents* events,
uint loadDistance,
uint chunksPadding);
EngineSettings& settings);
~Level();
void update(float delta, bool updatePlayer, bool interactions);
void updatePlayer(float delta,
bool input,
bool pause,
bool interactions);
void update();
};
#endif /* WORLD_LEVEL_H_ */
+2 -2
View File
@@ -36,10 +36,10 @@ void World::write(Level* level) {
wfile->writePlayer(level->player);
}
Level* World::loadLevel(Player* player, uint loadDistance, uint chunksPadding) {
Level* World::loadLevel(Player* player, EngineSettings& settings) {
ChunksStorage* storage = new ChunksStorage();
LevelEvents* events = new LevelEvents();
Level* level = new Level(this, player, storage, events, loadDistance, chunksPadding);
Level* level = new Level(this, player, storage, events, settings);
wfile->readPlayer(player);
Camera* camera = player->camera;
+2 -1
View File
@@ -3,6 +3,7 @@
#include <string>
#include "../typedefs.h"
#include "../settings.h"
class WorldFiles;
class Chunks;
@@ -19,7 +20,7 @@ public:
~World();
void write(Level* level);
Level* loadLevel(Player* player, uint loadDistance, uint chunksPadding);
Level* loadLevel(Player* player, EngineSettings& settings);
};
#endif /* WORLD_WORLD_H_ */