fix: audio positioning when non-base camera active
This commit is contained in:
@@ -9,11 +9,13 @@
|
||||
#include "../graphics/render/BlocksPreview.hpp"
|
||||
#include "../logic/LevelController.hpp"
|
||||
#include "../logic/PlayerController.hpp"
|
||||
#include "../objects/Player.hpp"
|
||||
#include "../voxels/Block.hpp"
|
||||
#include "../world/Level.hpp"
|
||||
|
||||
LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
|
||||
: level(controller->getLevel()),
|
||||
LevelFrontend::LevelFrontend(
|
||||
Player* currentPlayer, LevelController* controller, Assets* assets
|
||||
) : level(controller->getLevel()),
|
||||
controller(controller),
|
||||
assets(assets),
|
||||
contentCache(std::make_unique<ContentGfxCache>(level->content, assets))
|
||||
@@ -23,7 +25,7 @@ LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
|
||||
"block-previews"
|
||||
);
|
||||
controller->getBlocksController()->listenBlockInteraction(
|
||||
[=](Player*, glm::ivec3 pos, const Block* def, BlockInteraction type) {
|
||||
[=](Player* player, glm::ivec3 pos, const Block* def, BlockInteraction type) {
|
||||
auto material = level->content->findBlockMaterial(def->material);
|
||||
if (material == nullptr) {
|
||||
return;
|
||||
@@ -31,10 +33,21 @@ LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
|
||||
|
||||
if (type == BlockInteraction::step) {
|
||||
auto sound = assets->get<audio::Sound>(material->stepsSound);
|
||||
glm::vec3 pos {};
|
||||
auto soundsCamera = currentPlayer->currentCamera.get();
|
||||
if (soundsCamera == currentPlayer->spCamera.get() ||
|
||||
soundsCamera == currentPlayer->tpCamera.get()) {
|
||||
soundsCamera = currentPlayer->camera.get();
|
||||
}
|
||||
bool relative = player == currentPlayer &&
|
||||
soundsCamera == currentPlayer->camera.get();
|
||||
if (!relative) {
|
||||
pos = player->getPosition();
|
||||
}
|
||||
audio::play(
|
||||
sound,
|
||||
glm::vec3(),
|
||||
true,
|
||||
pos,
|
||||
relative,
|
||||
0.333f,
|
||||
1.0f + (rand() % 6 - 3) * 0.05f,
|
||||
false,
|
||||
@@ -50,7 +63,7 @@ LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
|
||||
case BlockInteraction::destruction:
|
||||
sound = assets->get<audio::Sound>(material->breakSound);
|
||||
break;
|
||||
case BlockInteraction::step:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
audio::play(
|
||||
|
||||
Reference in New Issue
Block a user