fix: audio positioning when non-base camera active
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@@ -5,6 +5,7 @@
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class Level;
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class Assets;
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class Player;
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class ContentGfxCache;
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class LevelController;
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@@ -14,7 +15,7 @@ class LevelFrontend {
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Assets* assets;
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std::unique_ptr<ContentGfxCache> contentCache;
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public:
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LevelFrontend(LevelController* controller, Assets* assets);
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LevelFrontend(Player* currentPlayer, LevelController* controller, Assets* assets);
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~LevelFrontend();
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Level* getLevel() const;
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