fix: audio positioning when non-base camera active

This commit is contained in:
MihailRis
2024-07-30 12:02:32 +03:00
parent c50f564b80
commit 63d0c8b01a
3 changed files with 24 additions and 10 deletions
+2 -1
View File
@@ -5,6 +5,7 @@
class Level;
class Assets;
class Player;
class ContentGfxCache;
class LevelController;
@@ -14,7 +15,7 @@ class LevelFrontend {
Assets* assets;
std::unique_ptr<ContentGfxCache> contentCache;
public:
LevelFrontend(LevelController* controller, Assets* assets);
LevelFrontend(Player* currentPlayer, LevelController* controller, Assets* assets);
~LevelFrontend();
Level* getLevel() const;