add post-effect-slot resource & add gfx.posteffects library
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@@ -19,6 +19,7 @@ static debug::Logger logger("scripting-hud");
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Hud* scripting::hud = nullptr;
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WorldRenderer* scripting::renderer = nullptr;
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PostProcessing* scripting::post_processing = nullptr;
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static void load_script(const std::string& name) {
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auto file = io::path("res:scripts") / name;
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@@ -28,9 +29,12 @@ static void load_script(const std::string& name) {
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lua::execute(lua::get_main_state(), 0, src, file.string());
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}
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void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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void scripting::on_frontend_init(
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Hud* hud, WorldRenderer* renderer, PostProcessing* postProcessing
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) {
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scripting::hud = hud;
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scripting::renderer = renderer;
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scripting::post_processing = postProcessing;
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auto L = lua::get_main_state();
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@@ -39,6 +43,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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lua::openlib(L, "gfx", "particles", particleslib);
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lua::openlib(L, "gfx", "weather", weatherlib);
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lua::openlib(L, "gfx", "text3d", text3dlib);
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lua::openlib(L, "gfx", "posteffects", posteffectslib);
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load_script("hud_classes.lua");
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@@ -85,6 +90,7 @@ void scripting::on_frontend_close() {
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scripting::renderer = nullptr;
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scripting::hud = nullptr;
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scripting::post_processing = nullptr;
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}
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void scripting::load_hud_script(
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