AABB blocks rotation support (WIP part 3)

This commit is contained in:
MihailRis
2023-12-05 10:25:43 +03:00
parent 7f9e87cea2
commit 64f6f17386
5 changed files with 21 additions and 26 deletions
+7 -4
View File
@@ -73,11 +73,14 @@ const AABB* Chunks::isObstacle(float x, float y, float z){
return nullptr;
const Block* def = contentIds->getBlockDef(v->id);
if (def->obstacle) {
const AABB& hitbox = def->rotatable
? def->rt.hitboxes[v->states & BLOCK_ROT_MASK]
: def->hitbox;
if (def->rt.solid) {
return &def->hitbox;
return &hitbox;
} else {
if (def->hitbox.inside({x - ix, y - iy, z - iz}))
return &def->hitbox;
if (hitbox.inside({x - ix, y - iy, z - iz}))
return &hitbox;
return nullptr;
}
}
@@ -222,7 +225,7 @@ voxel* Chunks::rayCast(vec3 start,
// TODO: replace this dumb solution with something better
if (def && !def->rt.solid) {
const int gridSize = BLOCK_AABB_GRID * 2;
const AABB& box = def->hitbox;
const AABB& box = def->rotatable ? def->rt.hitboxes[voxel->states & BLOCK_ROT_MASK] : def->hitbox;
const int subs = gridSize;
iend = vec3(ix, iy, iz);
end -= iend;