languages menu moved to xml + minor refactor
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@@ -174,7 +174,7 @@ void LevelScreen::update(float delta) {
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}
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if (!hud->isPause()) {
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controller->getLevel()->world->updateTimers(delta);
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controller->getLevel()->getWorld()->updateTimers(delta);
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animator->update(delta);
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}
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controller->update(delta, !inputLocked, hud->isPause());
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