languages menu moved to xml + minor refactor

This commit is contained in:
MihailRis
2024-04-13 16:28:06 +03:00
parent f525d82ca8
commit 657b09da9e
12 changed files with 71 additions and 48 deletions
+3 -3
View File
@@ -159,7 +159,7 @@ void WorldRenderer::renderLevel(
shader->uniform1f("u_gamma", settings.graphics.gamma);
shader->uniform1f("u_fogFactor", fogFactor);
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
shader->uniform1f("u_dayTime", level->world->daytime);
shader->uniform1f("u_dayTime", level->getWorld()->daytime);
shader->uniform3f("u_cameraPos", camera->position);
shader->uniform1i("u_cubemap", 1);
@@ -267,7 +267,7 @@ void WorldRenderer::renderDebugLines(
void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible){
EngineSettings& settings = engine->getSettings();
skybox->refresh(pctx, level->world->daytime, 1.0f+fog*2.0f, 4);
skybox->refresh(pctx, level->getWorld()->daytime, 1.0f+fog*2.0f, 4);
Assets* assets = engine->getAssets();
Shader* linesShader = assets->getShader("lines");
@@ -303,7 +303,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible
auto screenShader = assets->getShader("screen");
screenShader->use();
screenShader->uniform1f("u_timer", Window::time());
screenShader->uniform1f("u_dayTime", level->world->daytime);
screenShader->uniform1f("u_dayTime", level->getWorld()->daytime);
postProcessing->render(pctx, screenShader);
}