improve shading & enable disabled elements
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@@ -7,7 +7,7 @@ uniform samplerCube u_cubemap;
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void main(){
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vec3 dir = normalize(v_coord);
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f_position = vec4(0.0, 0.0, 0.0, 1e9);
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f_position = vec4(0.0, 0.0, 0.0, 0.0);
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f_normal = vec4(0.0);
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f_color = texture(u_cubemap, dir);
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}
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