add player names display
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@@ -351,7 +351,7 @@ static int l_place(lua::State* L) {
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"there is no block with index " + std::to_string(id)
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);
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}
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auto player = level->players->getPlayer(playerid);
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auto player = level->players->get(playerid);
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controller->getBlocksController()->placeBlock(
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player, *def, int2blockstate(state), x, y, z
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);
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@@ -368,7 +368,7 @@ static int l_destruct(lua::State* L) {
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return 0;
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}
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auto& def = level->content->getIndices()->blocks.require(voxel->id);
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auto player = level->players->getPlayer(playerid);
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auto player = level->players->get(playerid);
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controller->getBlocksController()->breakBlock(player, def, x, y, z);
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return 0;
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}
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@@ -13,7 +13,7 @@
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using namespace scripting;
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inline Player* get_player(lua::State* L, int idx) {
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return level->players->getPlayer(lua::tointeger(L, idx));
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return level->players->get(lua::tointeger(L, idx));
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}
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static int l_get_pos(lua::State* L) {
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