fix generated item's script

This commit is contained in:
MihailRis
2025-12-08 19:21:49 +03:00
committed by ShiftyX1
parent 9bd6b39952
commit 65ee464941
3 changed files with 9 additions and 5 deletions
+3
View File
@@ -289,6 +289,9 @@ void ContentLoader::loadContent(const dv::value& root) {
item.icon = def.name;
item.placingBlock = def.name;
item.tags = def.tags;
item.scriptFile = def.name + BLOCK_ITEM_SUFFIX + ".lua";
logger.info() << "scriptFile: " << item.scriptFile;
for (uint j = 0; j < 4; j++) {
item.emission[j] = def.emission[j];
+4 -3
View File
@@ -2,9 +2,10 @@
#include "util/stringutil.hpp"
ItemDef::ItemDef(const std::string& name) : name(name) {
caption = util::id_to_caption(name);
description = "";
ItemDef::ItemDef(const std::string& name)
: name(name),
caption(util::id_to_caption(name)),
scriptName(name.substr(name.find(':') + 1)) {
}
void ItemDef::cloneTo(ItemDef& dst) {
dst.caption = caption;
+2 -2
View File
@@ -37,7 +37,7 @@ struct ItemDef {
std::string caption;
/// @brief Item description will shown in inventory
std::string description;
std::string description = "";
dv::value properties = nullptr;
@@ -60,7 +60,7 @@ struct ItemDef {
std::string icon = "blocks:notfound";
std::string placingBlock = "core:air";
std::string scriptName = name.substr(name.find(':') + 1);
std::string scriptName;
std::string modelName = name + ".model";