introduce local player
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@@ -15,14 +15,16 @@ Mainloop::Mainloop(Engine& engine) : engine(engine) {
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void Mainloop::run() {
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auto& time = engine.getTime();
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engine.setLevelConsumer([this](auto level) {
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engine.setLevelConsumer([this](auto level, int64_t localPlayer) {
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if (level == nullptr) {
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// destroy LevelScreen and run quit callbacks
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engine.setScreen(nullptr);
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// create and go to menu screen
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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} else {
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engine.setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
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engine.setScreen(std::make_shared<LevelScreen>(
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engine, std::move(level), localPlayer
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));
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}
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});
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