introduce local player
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+11
-2
@@ -20,10 +20,19 @@ Player* Players::get(int64_t id) const {
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return found->second.get();
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}
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Player* Players::create() {
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Player* Players::create(int64_t id) {
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int64_t& nextPlayerID = level.getWorld()->getInfo().nextPlayerId;
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if (id == NONE) {
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id = nextPlayerID++;
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} else {
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if (auto player = get(id)) {
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return player;
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}
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nextPlayerID = std::max(id + 1, nextPlayerID);
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}
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auto playerPtr = std::make_unique<Player>(
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level,
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level.getWorld()->getInfo().nextPlayerId++,
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id,
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"",
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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