add more cheating-related rules
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+21
-6
@@ -60,9 +60,10 @@ bool Hud::showGeneratorMinimap = false;
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// implemented in debug_panel.cpp
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extern std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player
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Engine* engine,
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Level* level,
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Player* player,
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bool allowDebugCheats
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);
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HudElement::HudElement(
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@@ -149,7 +150,8 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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static constexpr uint WORLDGEN_IMG_SIZE = 128U;
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Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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: assets(engine->getAssets()),
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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frontend(frontend),
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player(player),
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@@ -175,12 +177,14 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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uicamera->perspective = false;
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uicamera->flipped = true;
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debugPanel = create_debug_panel(engine, frontend->getLevel(), player);
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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gui->add(darkOverlay);
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gui->add(hotbarView);
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gui->add(debugPanel);
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gui->add(contentAccessPanel);
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auto dplotter = std::make_shared<Plotter>(350, 250, 2000, 16);
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@@ -638,3 +642,14 @@ bool Hud::isContentAccess() const {
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void Hud::setContentAccess(bool flag) {
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showContentPanel = flag;
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}
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void Hud::setDebugCheats(bool flag) {
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allowDebugCheats = flag;
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gui->remove(debugPanel);
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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}
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