cleanup & fix entities sky light brightness

This commit is contained in:
MihailRis
2025-07-12 22:38:13 +03:00
parent bcdb891321
commit 668d1d522f
4 changed files with 18 additions and 98 deletions
+5 -3
View File
@@ -31,6 +31,8 @@ uniform float u_torchlightDistance;
#include <lighting>
#include <fog>
#define SKY_LIGHT_BRIGHTNESS_COMPENSATION 0.1
void main() {
a_modelpos = u_model * vec4(v_position, 1.0);
vec3 pos3d = a_modelpos.xyz - u_cameraPos;
@@ -42,12 +44,12 @@ void main() {
vec3 light = v_light.rgb;
float torchlight = calc_torch_light(a_realnormal, a_modelpos.xyz);
light += torchlight * u_torchlightColor;
a_color = vec4(pow(light, vec3(u_gamma)),1.0f);
a_color = vec4(pow(light, vec3(u_gamma)), 1.0f);
a_texCoord = v_texCoord;
a_dir = a_modelpos.xyz - u_cameraPos;
vec3 skyLightColor = pick_sky_color(u_skybox);
a_color.rgb = max(a_color.rgb, skyLightColor.rgb*v_light.a) * v_color;
vec3 skyLightColor = pick_sky_color(u_skybox) + SKY_LIGHT_BRIGHTNESS_COMPENSATION;
a_color.rgb = max(a_color.rgb, skyLightColor.rgb * v_light.a) * v_color;
a_color.a = u_opacity;
mat4 viewmodel = u_view * u_model;