Removed unused camera from BlocksPreview
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@@ -7,7 +7,6 @@
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class Shader;
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class Atlas;
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class Batch3D;
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class Camera;
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class Block;
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class ContentGfxCache;
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@@ -15,7 +14,6 @@ class BlocksPreview {
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Shader* shader;
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Atlas* atlas;
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Batch3D* batch;
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Camera* camera;
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const ContentGfxCache* const cache;
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public:
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BlocksPreview(Shader* shader, Atlas* atlas, const ContentGfxCache* cache);
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