minor refactor
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@@ -0,0 +1,165 @@
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#ifndef FILES_WORLD_REGIONS_HPP_
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#define FILES_WORLD_REGIONS_HPP_
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#include "files.h"
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#include "../typedefs.h"
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#include "../util/BufferPool.hpp"
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#include "../voxels/Chunk.h"
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#include <mutex>
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#include <memory>
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#include <functional>
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#include <filesystem>
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#include <unordered_map>
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#include <condition_variable>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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namespace fs = std::filesystem;
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inline constexpr uint REGION_HEADER_SIZE = 10;
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inline constexpr uint REGION_LAYER_VOXELS = 0;
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inline constexpr uint REGION_LAYER_LIGHTS = 1;
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inline constexpr uint REGION_LAYER_INVENTORIES = 2;
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inline constexpr uint REGION_SIZE_BIT = 5;
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inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
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inline constexpr uint REGION_FORMAT_VERSION = 2;
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inline constexpr uint MAX_OPEN_REGION_FILES = 16;
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class illegal_region_format : public std::runtime_error {
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public:
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illegal_region_format(const std::string& message)
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: std::runtime_error(message) {}
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};
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class WorldRegion {
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ubyte** chunksData;
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uint32_t* sizes;
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bool unsaved = false;
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public:
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WorldRegion();
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~WorldRegion();
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void put(uint x, uint z, ubyte* data, uint32_t size);
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ubyte* getChunkData(uint x, uint z);
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uint getChunkDataSize(uint x, uint z);
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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ubyte** getChunks() const;
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uint32_t* getSizes() const;
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};
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struct regfile {
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files::rafile file;
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int version;
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bool inUse = false;
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regfile(fs::path filename);
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regfile(const regfile&) = delete;
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std::unique_ptr<ubyte[]> read(int index, uint32_t& length);
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};
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using regionsmap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
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using regionproc = std::function<bool(ubyte*)>;
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struct RegionsLayer {
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int layer;
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fs::path folder;
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regionsmap regions;
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std::mutex mutex;
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};
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class WorldRegions {
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fs::path directory;
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std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
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std::mutex regFilesMutex;
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std::condition_variable regFilesCv;
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RegionsLayer layers[3] {};
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util::BufferPool<ubyte> bufferPool {
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std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
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};
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WorldRegion* getRegion(int x, int z, int layer);
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WorldRegion* getOrCreateRegion(int x, int z, int layer);
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/// @brief Compress buffer with extrle
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @return compressed bytes array
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std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
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/// @brief Decompress buffer with extrle
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
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std::unique_ptr<ubyte[]> readChunkData(int x, int y, uint32_t& length, regfile* file);
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void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
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ubyte* getData(int x, int z, int layer, uint32_t& size);
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std::shared_ptr<regfile> getRegFile(glm::ivec3 coord);
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void closeRegFile(glm::ivec3 coord);
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std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
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std::shared_ptr<regfile> createRegFile(glm::ivec3 coord);
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fs::path getRegionFilename(int x, int y) const;
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void writeRegions(int layer);
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/// @brief Write or rewrite region file
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/// @param x region X
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/// @param z region Z
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/// @param layer regions layer
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void writeRegion(int x, int y, int layer, WorldRegion* entry);
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public:
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bool generatorTestMode = false;
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bool doWriteLights = true;
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WorldRegions(fs::path directory);
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WorldRegions(const WorldRegions&) = delete;
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~WorldRegions();
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/// @brief Put all chunk data to regions
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void put(Chunk* chunk);
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/// @brief Store data in specified region
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/// @param x chunk.x
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/// @param z chunk.z
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/// @param layer regions layer
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/// @param data target data
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/// @param size data size
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/// @param rle compress with ext-RLE
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void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
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std::unique_ptr<ubyte[]> getChunk(int x, int z);
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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void processRegionVoxels(int x, int z, regionproc func);
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fs::path getRegionsFolder(int layer) const;
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void write();
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/// @brief Extract X and Z from 'X_Z.bin' region file name.
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/// @param name source region file name
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/// @param x parsed X destination
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/// @param z parsed Z destination
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/// @return false if std::invalid_argument or std::out_of_range occurred
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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};
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#endif // FILES_WORLD_REGIONS_HPP_
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