add struct Biome & move generator-related scripting to scripting_world_generation.cpp
This commit is contained in:
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
|
||||
namespace scripting {
|
||||
void load_script(const std::filesystem::path& name, bool throwable);
|
||||
|
||||
[[nodiscard]]
|
||||
int load_script(int env, const std::string& type, const std::filesystem::path& file);
|
||||
}
|
||||
Reference in New Issue
Block a user