add struct Biome & move generator-related scripting to scripting_world_generation.cpp

This commit is contained in:
MihailRis
2024-08-18 22:25:36 +03:00
parent 810519fb4d
commit 685cd414c4
5 changed files with 181 additions and 164 deletions
+11
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#pragma once
#include <string>
#include <filesystem>
namespace scripting {
void load_script(const std::filesystem::path& name, bool throwable);
[[nodiscard]]
int load_script(int env, const std::string& type, const std::filesystem::path& file);
}