add struct Biome & move generator-related scripting to scripting_world_generation.cpp
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@@ -56,8 +56,9 @@ void WorldGenerator::generate(
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
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);
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auto values = heightmap->getValues();
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const auto& groundLayers = def.script->getGroundLayers();
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const auto& seaLayers = def.script->getSeaLayers();
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const auto& biome = def.script->getBiome();
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const auto& groundLayers = biome.groundLayers;
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const auto& seaLayers = biome.seaLayers;
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uint seaLevel = def.script->getSeaLevel();
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